I have never asked these questions in any Borderlands game, frankly. Image: David Marquardt Studios/Rogue Games So, really, when should I take on this boss? And that’s going to require even more grind. Should I grind out that sabotage mission, and over-level myself for the boss fight? Because if I lose that grind mission, oh yes, I am going to lose my Epic revolver and Legendary, one-hit kill marksman rifle, and start over with Common crap. Is that two-round, break-action magnum really worth my pistol slot, despite its blazing damage, when I already have a three-barreled shotgun in my loadout? There are real choices to consider in your firepower. In other words, there are real stakes inside the grind of Dust & Neon. That’s what makes Dust & Neon a roguelike, after all. And the other is the near-permadeath experience of losing your shit - literally, all of it - if you get killed on a mission. It makes for some panicked kills and getaways. One is that you must individually reload every round with a button press when your gun is empty (why no one has thought of this before, beats me). And yes, Dust & Neon - with its cel-shaded visuals, wasteland setting, infinite supply of guns, and dry commentary about their effectiveness - shares many traits with Gearbox Software’s first-person shooter franchise.īut there are two mechanisms that make Dust & Neon, launching Thursday for Windows PC and Nintendo Switch, a white-knuckle thrill ride where Borderlands’ titles bog down in risk-free grind. Surely, that’s what you are thinking as you see the screenshots.
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